home
***
CD-ROM
|
disk
|
FTP
|
other
***
search
/
PC World 2004 June
/
PCWorld_2004-06_cd.bin
/
software
/
vyzkuste
/
koolmoves
/
kmsetup.exe
/
{app}
/
Motion Scripts
/
Write On 3
/
effect.txt
Wrap
Text File
|
2002-11-10
|
2KB
|
89 lines
mcN = "letter";
pi = 3.1416;
startRadian = startAngle * pi / 180;
finalRadian = finalAngle * pi / 180;
xOffset = a * Math.cos(finalRadian);
yOffset = b * Math.sin(finalRadian);
xscaleInc = Math.floor((100 - xscale) / increments);
yscaleInc = Math.floor((100 - yscale) / increments);
alphaInc = Math.floor((100 - alpha) / increments);
radianInc = (finalRadian - startRadian) / increments;
tiltInc = -tilt / increments;
aLetters = new Array();
for (i = 0; i< numChar; i++){
aLetters[i+0] = i;
var letter = this[mcN +i];
letter._visible = false;
letter.init = letterInit;
letter.doEffect = effect;
letter.number = i;
}
function letterInit(){
this._visible = true;
this.step = 0;
this.increments = this._parent.increments;
this.xscaleInc = this._parent.xscaleInc;
this.yscaleInc = this._parent.yscaleInc;
this._xscale = this._parent.xscale;
this._yscale = this._parent.yscale;
this._alpha = this._parent.alpha;
this.alphaInc = this._parent.alphaInc;
this.a = this._parent.a;
this.b = this._parent.b;
this.xFinal = this._x;
this.yFinal = this._y;
this.xOffset = this._parent.xOffset;
this.yOffset = this._parent.yOffset;
this._x = this._x - this.xOffset;
this._y = this._y + this.yOffset;
this.radianInc = this._parent.radianInc;
this.radian = this._parent.startRadian;
this.tiltInc = this._parent.tiltInc;
this._rotation = this._parent.tilt;
}
function effect(){
this._xscale += this.xscaleInc;
this._yscale += this.yscaleInc;
this._alpha += this.alphaInc;
this._rotation += this.tiltInc;
this.radian += this.radianInc;
xDist = a * Math.cos(this.radian);
yDist = b * Math.sin(this.radian);
this._x = this.xFinal + xDist - this.xOffset;
this._y = this.yFinal - yDist + this.yOffset;
this.step += 1;
if (this.step >= this.increments){
this._xscale = 100;
this._yscale = 100;
this._alpha = 100;
this._x = this.xFinal;
this._y = this.yFinal;
this._rotation = 0;
this.gotoAndStop("end");
}
}
function shuffle(){
return Math.floor(Math.random() * 3) -1;
}
if (random == 1){
aLetters.sort(shuffle);
}
if (reverse == 1){
aLetters.reverse();
}